More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Model a simple triangular object with a hole: Method 4, part 2 (CX)
This is the second part of the fourth approach to modeling a simple triangular object with a circular hole. This is a somewhat more advanced approach and walks through the process of modeling the subdivision surface object with rounded corners.