How to model a wavy design element on a curving surface

This modeling tutorial shows how to model a waving design element on an egg-shaped object. It uses polygon modeling and subdivision surfaces, but starts out as a bezier curve. The use of the Smooth Mesh function is also discussed.
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Car Key, Part 2: Metal Component UV Mapping

This tutorial shows how to approach the UV mapping of the metal key component. It specifically shows how to UV map it using planar projection mapping as a starting point, and paying attention to surface normal direction to ensure predictable unwrapping.
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How to vary reflection smoothness according to incidence angle

In this material and rendering tutorial the ability to vary the degree of surface roughness according to view angle is explored. This is a powerful technique that simulates real world material properties which can be useful for architectural and product/package design.
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