Using luminous geometry to light a scene

This lighting and rendering tutorial shows how to use luminous geometry to light the scene. It also uses the Lightdome during the second section to add additional illumination and reflections. In addition to the use of light panels, it also discusses how to create a glossy metallic paint type of setup.
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Modeling a beveled inset on an architectural element

This modeling tutorial shows how to model a decorative inset for an architectural element. It shows how to use polygon modeling and subdivision surfaces to generate a shape that is relatively easy to produce yet has some important technical detail that need to be done well and accurately.
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Working with Shapes, Instances and Groups

This modeling tutorial demonstrates various object manipulation and modeling techniques for working with logically grouped objects. It demonstrates good usage of shapes and instances in addition to times when groups are appropriate organizational mechanisms. This tutorial also shows how to set a unique location for the pivot in various ways.
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Setting up lighting for a simple interior scene

This materials and lighting tutorial shows how to approach the lighting setup for an interior type of scene. It uses a single spot light and a white lightdome for lighting and shows how to evaluate the contribution of each to the final diffuse lighting. It also sets up a couple of materials which are important to the scene.
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