Punching multiple holes in a slab, for beginners, Part 3

This modeling tutorial continues adding geometry to the slab-with-holes object. It goes into more advanced polygon editing in order to add an extrusion coming off the face of the object and reconnecting to the other wise. It specifically shows how to use the Lathe tool to generate geometry for the curved section of the extension.
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Packaging object with square base and circular top modeling how-to

This modeling tutorial shows how to create a particular packaging type object containing a square base and an oblong top. It uses polygon modeling, subdivision surfaces, bezier regions and deformation lattices.
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Moving the pivot to a specific mesh location

This tutorial shows how to move a polygon mesh's pivot a location based on an elements position (vertex, edge, face). This can be very useful for rotating an object around a specific mesh location.
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