UV mapping a simple cylinder in 7.5

This UV mapping and texturing tutorial shows how to unwrap a cylindrical object using the Conform function in order to predictably map a logo onto it. It then shows how to mix two material layers together using the Multiply function.
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Some polygon editing basics for beginners, Part 1

This polygon modeling tutorial is designed for people new to polygon modeling who want to better understand the nature of geometry construction. It covers the nature of polygons (triangles, quads, ngons) and their subcomponents (vertices, edges, fill), overlapping vs connected elements and possible problems that can be encountered when constructing geometry. It also shows how to use active grids to carefully construct geometry.
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Moving the pivot to a specific mesh location

This tutorial shows how to move a polygon mesh's pivot a location based on an elements position (vertex, edge, face). This can be very useful for rotating an object around a specific mesh location.
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