Polygon Modeler: Extruding Polygons

The polygon editor’s Extrude Tool Group consists of the Extrude Element Tool, the Extrude Normal Tool, and Extrude Inset Tool. Polygons can be extruded to extend existing geometry. Polygons, edges and vertices (sometimes referred to as points) can be extruded. Extrusion can be constrained with the methods listed below. Rotation for any element (polygon, edge, vertex) is; 1. Free-form, grid relative 2. Perpendicular to grid 3. Along standard axis (X, Y, Z) 4. Along custom axis/Guide 5. Along selection normal 6. Insetting polygons 7. Combining inset operations Tools are organized into tool groups. Each tool within the group can have
View Tutorial

Polygon Modeler: Scale Tool Group

The polygon editor’s Scale Tool Group consists of the Scale Element Tool, and the Scale Normal Tool. Scaling polygons happens uniformly by default, using the selection center as scaling center. However, scaling can also take place along a standard axis, relative to a selection normal or along a custom grid or guide. Scaling polygons, vertices and edges generally produces the same results. Rotation for any element (polygon, edge, vertex) is; 1. Free-form, Uniform 2. Perpendicular to grid 3. Along standard axis (X, Y, Z) 4. Along custom axis/guide 5. Relative to selection normal 6. Scaling single edges Tools are organized
View Tutorial

Polygon Modeler: Rotate Tool Group

The polygon editor’s Rotate Tool Group consists of the Rotate Element Tool, and the Rotate Normal Tool. Rotation of geometry inside the polygon modeler is grid relative. By default rotation takes place around a line perpendicular to the active grid. However, rotation can also take place around a standard axis, selection normal or a custom grid or guide. Rotation for any element (polygon, edge, vertex) is; 1. Free-form, active grid relative 2. Around Standard axis (X, Y, Z) 3. Around Custom Axis/Guide 4. Around Selection normal Tools are organized into tool groups. Each tool within the tool group can have
View Tutorial

Polygon Modeler: Move Tool Group

The polygon editor’s Move Tool Group consists of the Move Element Tool, the Move Normal Tool, and the Slide Element tool (edge mode only). Design 3D controls the movement of elements (polygons, edges, vertices) using different ‘constraint’ modes. These are active grids, guides, geometry ‘normals’ and sliding. The listing below shows how the 3 tools in the Move Tool Group operate relative to these constraints in order to precisely manipulate geometry. Movement for any element (polygon, edge, vertex) is; 1. Free form, parallel to the active grid (default behavior) 2. Along a standard axis; 3. Perpendicular to the active grid;
View Tutorial

Basic UV Editor Operations with advanced UV unwrap

This tutorial walks through the use of the UV mapper, specifically looking at the use of the BurnUV Conform (LSCM unwrap) function, Flatten, Move To, and Fit operations, and Point Pinning. It also shows the work flow for generating UVs starting with cylindrically burned UVs.
View Tutorial

Working with Path Extrude and UVs

This tutorial talks through the process of creating a Path Extrude object and work converting it to a polygon mesh object in order to work with and adjust the UV coordinates. This allows for predictable application of textures. It also shows how to align the profile art in order to get predictable extrusions.
View Tutorial