Merging UVs from a primitive into an existing polygon mesh

This UV mapping tutorial shows how to merge a 2D Polygon primitive, with its pre-defined UV coordinates, with another polygon mesh and sync up the UVs from both. It also shows how to retain the existing UVs after a few modeling operations are done, using point pinning and the Conform function.
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FUNDAMENTALS: 3D Basics for New Users

This is a series of introductory lectures and tutorials for those new to 3D. These videos cover Design3D versions 7.0, 7.5 and 8.0. They walk through simple tasks to provide basic working knowledge of Design 3D. Topics include the nature of X, Y, and Z axes, view manipulation, palettes, the nature of polygons, active grids, constraints, normals, the origin, working with cameras and lights and more.
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Polygon Modeler: Extruding Edges

Edges can be extruded to create new polygons. Edges are extruded with different behaviors depending on whether they are ‘internal’ or ‘external’ (inside the mesh, or on the perimeter boundary). The constraint methods are the same as with extruding polygons, so only issues specific to edge extrusions are shown below. Tools are organized into tool groups. Each tool within the tool group can have its own key, but can be cycled to via a ‘tool group’ key. By default, the U key cycles the tool group, but also activates the current tool within the group when another tool is currently
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