More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
UV mapping and taking the edge into account
In this UV mapping tutorial I discuss subdivided UVs. I show how to take the edge of a subdivision surface object into account when generating a bitmap that needs to closely match the subdivided object edge.