Model Size Reduction Strategies

Reducing the complexity of your model can be important – whether the number of objects, the polygon count, the texture size, or any combination of these. Smaller, more efficient models can improve rendering times and allow you to use the model in real-time display (such as augmented reality, web display, iBooks illustrations, etc.) and even for 3D printing.
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Some polygon editing basics for beginners, Part 1

This polygon modeling tutorial is designed for people new to polygon modeling who want to better understand the nature of geometry construction. It covers the nature of polygons (triangles, quads, ngons) and their subcomponents (vertices, edges, fill), overlapping vs connected elements and possible problems that can be encountered when constructing geometry. It also shows how to use active grids to carefully construct geometry.
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Sports Supplement Container, Part 2 (CX/SE)

This texturing tutorial shows how to set up the underlying blue metallic design components of the label. It discusses the setup of a metallic material, describing the use of the Smoothness and anisotropy channels.
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