Setting up lighting for a simple interior scene

This materials and lighting tutorial shows how to approach the lighting setup for an interior type of scene. It uses a single spot light and a white lightdome for lighting and shows how to evaluate the contribution of each to the final diffuse lighting. It also sets up a couple of materials which are important to the scene.
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Setting up an architectural interior for rendering

This tutorial discusses many aspects of setting up an interior architectural scene for rendering. This includes: adjusting materials to use fresnel reflections (including proper energy balance); using multiple raydiosity bounces; adjusting raydiosity amplifier; raydiosity samples and cache settings; adjusting render Detail settings (Pixel Detail Block Size, etc.); Adaptive Shadow Sampling; custom surface controls; and more. NOTE: This is a bit of a longer tutorial so have patience :-)
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Project Component: Part 2—Modeling the seat of a mid-century modern chair

This is the second part of a 3-part modeling tutorial for the chair by mid-century modernist Jean Prouve. This models and UV maps the seat component. The UV mapping portion includes the use of planar mapping and BurnUV.
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