PROJECT COMPONENT: Texturing the handle of an old film camera.

This materials tutorial shows how to generate a rough, dark grey plastic as part of the materials for an old film camera. It specifically shows how to setup the material using the fresnel interpolator, then how to customize the fresnel values to constrain the fresnel effect based on surface roughness.
View Tutorial

Using luminous geometry to light a scene

This lighting and rendering tutorial shows how to use luminous geometry to light the scene. It also uses the Lightdome during the second section to add additional illumination and reflections. In addition to the use of light panels, it also discusses how to create a glossy metallic paint type of setup.
View Tutorial