Architectural Elements 2: Using the 'Move To' function

This modeling tutorial shows how to use the polygon modeler 'Move To' function (in version 7.5) to help assemble an architectural element (stairs). It shows how to use this feature in conjunction with custom grids and guides.
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Architectural Elements 1: Using Rotate Connected, the Snap Tool and custom grids to carefully control architectural elements

This modeling tutorial shows how to use active grids, to carefully control the orientation of geometry. It also shows how to use the Rotate Connected polygon function, the Snap Tool and specific pivot placement to precisely control geometry orientation.
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UV Mapping a simple bowl shape, Part 1

This UV mapping tutorial shows how to create UVs for a bowl type of shape. It helps to resolve a situation where projected UVs become distorted when using a planar projection mapping approach. It uses the 7.5 Conform feature.
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Teapot, Part 1: UV Mapping the Handle

This UV mapping tutorial shows how to get a predictable UV unwrap of a metallic teapot handle using the 7.5 Conform feature. It specifically shows how to generate initial UVs using a projection texture and then discusses the importance of polygon normal direction relative to the projection direction.
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Model a simple triangular object with a hole: Method 5

This modeling tutorial walks through a 6th method for creating a hole through a wedge shaped object, this time using a cone shaped object, using the boolean tools. It shows how to adjust the the polygon mesh in order to be subdivided. It specifically shows how to use the Move To function.
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