Project Component: Part 2—Modeling the seat of a mid-century modern chair

This is the second part of a 3-part modeling tutorial for the chair by mid-century modernist Jean Prouve. This models and UV maps the seat component. The UV mapping portion includes the use of planar mapping and BurnUV.
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Creating twisted iron

This modeling tutorial shows how to create a twisted iron model, something similar to what would be seen in a twisted iron fence or railing. The first section shows the basic approach, the second shows how to also generate usable UV's.
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Project Component: Part 4–UV mapping the edge of wood chair back

This UV mapping tutorial shows how to use the cylindrical map projection method to create UVs. It also shows how to make necessarily adjustments to these UVs in the UV editor. A demonstration of custom grids and subsets are also shown.
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COMPACT DIGITAL CAMERA, Texture II

This is the second part of the texturing of the camera. This set of tutorials focuses on the lens group of objects. The use of anisotropy, layer stacking of overlay secondary materials, the position maps dialog, and the use of custom fresnel values are explored and demonstrated.
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COMPACT DIGITAL CAMERA: Texturing, I

This is the first part of a 2 part texturing lesson for the camera. This first part walks through the creation of the body plastic, the rim metal, and the flash components. Tools used include the BurnUV function, the materials dialog, reflectivity, balancing the diffuse and reflectivity channels, bump and a basic discussion of the Fresnel curve.
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