Polygon Modeler: Move Tool Group

The polygon editor’s Move Tool Group consists of the Move Element Tool, the Move Normal Tool, and the Slide Element tool (edge mode only). Design 3D controls the movement of elements (polygons, edges, vertices) using different ‘constraint’ modes. These are active grids, guides, geometry ‘normals’ and sliding. The listing below shows how the 3 tools in the Move Tool Group operate relative to these constraints in order to precisely manipulate geometry. Movement for any element (polygon, edge, vertex) is; 1. Free form, parallel to the active grid (default behavior) 2. Along a standard axis; 3. Perpendicular to the active grid;
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A Plastic Pill Bottle, Part 4: 3D Printing with i.materialize

This tutorial shows how to prepare a model for printing with i.materialize. It specifically looks at specific requirements for the model, including a) closed volume; b) correct size; c) wall thickness; d) overlapped geometry; and e) mesh resolution.
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Air Freshener Display, Part 3: Riser Stand Modeling

This is the third tutorial in the Air Freshener display packaging tutorial series. It models the riser stand using polygon modeling and subdivision surfaces. The riser looks deceptively simple and this tutorial aims to show how to construct it.
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Air Freshener Display, Part 1: Packet Modeling

This tutorial models a generic packaging object with a hanging hook inset. It is deformed slightly to give the sense of something contained inside. It uses basic polygon modeling, subdivision surfaces, deformation lattices and some basic UV mapping.
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Boolean objects and STL format (3D printing)

This tutorial deals with preparing geometry for STL output format used for 3D printing. It specifically looks at using the booleon Union tool to weld together some 3D type into a block shape, and issues that may come up. The use of the Select Non-Manifold function is discussed along with objects with counter-spaces.
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