Preparing models for STL output

This tutorial shows how to prepare 3D geometry for STL output, specifically when the artwork starts as bezier data from an application like Adobe Illustrator, and contains counter spaces. It shows how to avoid problematic geometry configurations and discusses how to ensure your geometry is closed using the Select Non-Manifold function.
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Tips on using the Boolean tools, Select Non-Manifold

This follows the tutorial explaining how to use the bezier path extrude tool to create polygon geometry and blend between polygon elements (here). It extends this material by showing a more complex situation in an architectural setting.
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Modeling a stair banister, combining path extrusion with polygon elements

This follows the tutorial explaining how to use the bezier path extrude tool to create polygon geometry and blend between polygon elements (here). It extends this material by showing a more complex situation in an architectural setting.
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Modeling a cube cutout inside the side of a cylinder

This modeling tutorial shows how to model a square inset into a cylinder, with rounded corners, using polygon modeling and subdivision surfaces. It discusses good modeling practices to get predictable results.
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