7.5, UV Mapping a simple food package

This 7.5 UV mapping tutorial walks through the process of UV mapping a relatively simple food type package. It starts off with a very simple piece of subdivision surface geometry and shows why it's not quite optimal for unwrapping. It makes some adjustments to the geometry, and shows a 2 step process to get a good usable unwrap.
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7.5, UV Mapping a Mid-Century modern chair

This 7.5 UV mapping tutorial walks through the process of UV mapping a chair seat using 3 different approaches (direct conform, using planar projection, using BurnUV 'Use Box' option). These 3 approaches demonstrates different ways of dealing with topological challenges in a given model.
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7.5, UV Mapping a Cylindrical Object

This 7.5 UV mapping tutorial walks through the process of UV mapping a cylindrical object with rounded top and bottom corners. It shows how to use either the Conform mechanism, or an initial projection mechanism (cylindrical projection mapping) to generate UV coordinates that are then run through the Conform system. It specifically address the issue of seams and how they are or are not used.
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Modeling a snorkel mask, Part 1

This modeling tutorial walks through the creation of the first part of a snorkel mask. It uses polygon modeling and subdivision surfaces with emphasis on the use of bridge, custom grids and guides to facilitate the joining of different topological regions.
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