Desktop Calendar Lighting, Part II: Lighting and rendering using indirect diffuse illumination (for beginners)

This beginners tutorial is a continuation of the lighting of a desktop paper calendar type object. It shows how to use indirect illumination (raydiosity/global illumination), both from the spot light and also from the Lightdome.
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Desktop Calendar Lighting, Part I: Lighting and rendering using direct diffuse illumination (for beginners)

This beginners tutorial walks through the initial lighting of an desktop paper calendar type object. It uses a single spotlight and also discusses the rendering dialog box with emphasis on the Detail channel.
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Texturing and rendering a vase: How to use the stencil channel with the fresnel effect

This tutorial shows how to use the reflection channel to simulate a very rough surface. It also shows how to control reflection intensity at the edge of the object while also using material subsets.
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Project Component: Texturing and Rendering a Bar Stool

This tutorial textures and renders a modern bar stool type object. This includes setting up the environment, the materials of the bar stool (metals, anisotropy, glossy wood texture) and setting up glow panels for use in lighting. This is a follow up tutorial to the modeling of the bar stool.
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