Modeling the leg of an end-table

This modeling tutorial shows how to use the Path Extrude tool to help generate the leg of an end-table. It also shows how to use the Skin tool, the polygon Bridge function, vertex gravity and custom grids to shape the contour of the leg geometry.
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Polygon Modeler: Extruding Edges

Edges can be extruded to create new polygons. Edges are extruded with different behaviors depending on whether they are ‘internal’ or ‘external’ (inside the mesh, or on the perimeter boundary). The constraint methods are the same as with extruding polygons, so only issues specific to edge extrusions are shown below. Tools are organized into tool groups. Each tool within the tool group can have its own key, but can be cycled to via a ‘tool group’ key. By default, the U key cycles the tool group, but also activates the current tool within the group when another tool is currently
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Polygon Modeler: Extruding Polygons

The polygon editor’s Extrude Tool Group consists of the Extrude Element Tool, the Extrude Normal Tool, and Extrude Inset Tool. Polygons can be extruded to extend existing geometry. Polygons, edges and vertices (sometimes referred to as points) can be extruded. Extrusion can be constrained with the methods listed below. Rotation for any element (polygon, edge, vertex) is; 1. Free-form, grid relative 2. Perpendicular to grid 3. Along standard axis (X, Y, Z) 4. Along custom axis/Guide 5. Along selection normal 6. Insetting polygons 7. Combining inset operations Tools are organized into tool groups. Each tool within the group can have
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Polygon Modeler: Scale Tool Group

The polygon editor’s Scale Tool Group consists of the Scale Element Tool, and the Scale Normal Tool. Scaling polygons happens uniformly by default, using the selection center as scaling center. However, scaling can also take place along a standard axis, relative to a selection normal or along a custom grid or guide. Scaling polygons, vertices and edges generally produces the same results. Rotation for any element (polygon, edge, vertex) is; 1. Free-form, Uniform 2. Perpendicular to grid 3. Along standard axis (X, Y, Z) 4. Along custom axis/guide 5. Relative to selection normal 6. Scaling single edges Tools are organized
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Polygon Modeler: Rotate Tool Group

The polygon editor’s Rotate Tool Group consists of the Rotate Element Tool, and the Rotate Normal Tool. Rotation of geometry inside the polygon modeler is grid relative. By default rotation takes place around a line perpendicular to the active grid. However, rotation can also take place around a standard axis, selection normal or a custom grid or guide. Rotation for any element (polygon, edge, vertex) is; 1. Free-form, active grid relative 2. Around Standard axis (X, Y, Z) 3. Around Custom Axis/Guide 4. Around Selection normal Tools are organized into tool groups. Each tool within the tool group can have
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