Creating a chemical shape, approach 1

This modeling tutorial imports Adobe Illustrator artwork which contains only non-filled bezier curve segments. It specifically shows how to create thickness for these elements, in addition to setting up the final geometry for proper subdivision surface objects.
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Creating a chemical shape, approach 2

This modeling tutorial shows how to prepare Adobe Illustrator artwork for geometry creation in Design 3D. It shows how to prepare the artwork in order to create a subdivision surface object and walks through the process of properly generating a polygon structure from this Illustrator artwork that properly subdivides.
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UV Unwrapping a bottle cap

This UV mapping tutorial UV unwraps a bottle cap type of object so a label can be applied and wrap around the sides. It specifically shows how to approach the UV mapping problem in this case by starting from projected UVs. It also shows how to set up good geometry starting with a lathe object which is easy to UV map.
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Preparing models for STL output

This tutorial shows how to prepare 3D geometry for STL output, specifically when the artwork starts as bezier data from an application like Adobe Illustrator, and contains counter spaces. It shows how to avoid problematic geometry configurations and discusses how to ensure your geometry is closed using the Select Non-Manifold function.
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