Printer Loop, modeling, Part I

This modeling tutorial shows how to model part of a printers loop. It uses the bridge function, the inset tool (on both edges and polygons), and the flatten operations to create part of the loop. There is also a discussion about Scale as it relates to the starting primitive and how this can affect the final subdivision surface object.
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Dice Texturing and Rendering, Part I

This texturing and lighting tutorial shows how to set up the red material used on the dice. It walks through the use of the Lightdome, the use of an HDRI image, several lighting render controls (angular deviation, raydiosity amplifier) and the use of the Fresnel interpolator.
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