Green Apple Tutorial

In this tutorial you’ll learn how to import an Adobe Illustrator file, Lathe it into a 3D object, use a linked Adobe Photoshop file to create a texture, and then render an image of the scene. The 12 page PDF document provides a detailed step-by-step tutorial and the associated tutorial files give you what you need to build the project.
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Smooth Mesh function, optimizing geometry

This quick tutorial shows how to optimize an object, created initially as a bezier/spline object, using the Smooth Mesh function so it works efficiently as a polygon mesh. This had advantages for rendering speed, in addition to creating geometry that can elegantly be used with the polygon tools.
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Diffuse channel and Fresnel falloff

This tutorial shows how to use the material system to make diffuse surfaces react a bit more naturally to light. Diffuse surface scatter light uniformly. However in reality light tends to have a slightly less uniform behavior and this tutorial shows how to simulate that.
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