Dice Texturing and Rendering, Part I

This texturing and lighting tutorial shows how to set up the red material used on the dice. It walks through the use of the Lightdome, the use of an HDRI image, several lighting render controls (angular deviation, raydiosity amplifier) and the use of the Fresnel interpolator.
View Tutorial

Creating a broiler pan metal material

This materials tutorial shows how to create a metal type of material for a broiler pan. It shows how to stack materials in a manner similar to Photoshop layering to create an organic surface appearance.
View Tutorial

Convert Bump Maps into Normal Maps

Normal Maps, present in Strata Design 3D 7, are a vast improvement over regular bump maps. Most textures we have, however, come with bump maps instead of normal maps. Here is a quick way to convert bump maps into normal maps using a freeware AIR application called Smart Normal.
View Tutorial

Industrial cart materials and rendering.

This texturing and rendering tutorial walks through the material creation process for an industrial cart. It includes the creation of a dull, dark plastic, a yellow paint-like material, and a basic metal. The use of the Project Window to navigate through object hierarchies is also shown.
View Tutorial