Desktop Calendar Lighting, Part II: Lighting and rendering using indirect diffuse illumination (for beginners)

This beginners tutorial is a continuation of the lighting of a desktop paper calendar type object. It shows how to use indirect illumination (raydiosity/global illumination), both from the spot light and also from the Lightdome.
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Desktop Calendar Lighting, Part I: Lighting and rendering using direct diffuse illumination (for beginners)

This beginners tutorial walks through the initial lighting of an desktop paper calendar type object. It uses a single spotlight and also discusses the rendering dialog box with emphasis on the Detail channel.
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Texturing and rendering a vase: How to use the stencil channel with the fresnel effect

This tutorial shows how to use the reflection channel to simulate a very rough surface. It also shows how to control reflection intensity at the edge of the object while also using material subsets.
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