UV Fundamentals 3 (CX 7.0, 7.5, 8.0)

This tutorial discusses fundamental concepts in UV mapping for beginners. It specifically shows how to generate projected UVs using the BurnUV function's Box option. It then walks through the process of basic UV editing to stitch together various UV islands.
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UV mapping a rounded cube 1, subdivided cube (CX)

This tutorial shows how to UV map a rounded cube to create a seamless texture around the perimeter (front/side) faces. This specific tutorial shows how to UV map a cube using the subdivision surface method for creating rounded cubes.
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Maximizing UV space from cylindrical mapped textures (CX)

This tutorial shows several methods for maximizing the use of the UV space. It focuses on UV coordinates generated from a cylindrical projection map. It also focuses on how to create and maintain undistorted texture application.
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