Dreidel toy: UV mapping

This tutorial UV maps the dreidel toy model. It uses the Conform to Mesh Burn UV function to do this, but a second approach is also demonstrated which shows how to generate initial UV coordinate from planar mapping in order to control the size of the UV islands.
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UV Maps and Physical Size, Part 2

This tutorial shows how to create a UV map that conforms to the size of existing Illustrator art whose physical size needs to be maintained. UV space is an abstractly measured system, and this tutorial shows how to create UV template which relates to the physical size of Adobe Illustrator or Photoshop artwork.
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Specularity on Metals, primary and secondary smoothness

This texturing tutorial shows how to use the Primary Mix Ratio to use two specular components on metallic surfaces. This allows materials with no diffuse component to interact with direct light sources.
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Modeling the leg of an end-table

This modeling tutorial shows how to use the Path Extrude tool to help generate the leg of an end-table. It also shows how to use the Skin tool, the polygon Bridge function, vertex gravity and custom grids to shape the contour of the leg geometry.
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