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Tutorials: Page 119 of 156

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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Another quick gem

Rodrigo Duarte Mar, 13th 2012 6 Comments
CX Beginner, CX Modeling, CX Texturing, Design 3D CX
This tutorial deals with creating a simple cut gem starting from a sphere. This is a simple gem and does not try to emulate any standard cut, but it is quick and works quite well.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a wedge shaped clock component.

Christopher Tyler Mar, 12th 2012 3 Comments
CX Modeling, CX Version 7 Specific, Design 3D CX
This modeling tutorial shows how to derive one polygon mesh from another. In particular, it helps to show how to use the bridge tool in various useful ways.
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More Tutorials
by Leif Buckley:
- – Replicate – A Quick Introduction To Using The Replicate Function.
- – Caustics – A Quick Introduction To Creating Caustics.
- – Paths – A Quick Introduction To Creating Path Extrudes.

– toon – A quick introduction to Toon rendering.

Leif Buckley Mar, 11th 2012 2 Comments
CX Beginner, CX Introductory, CX Rendering, Design 3D SE, SE Beginner, SE Texture & Render
Use Toon render to generate cartoon like graphics.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

PROJECT: 9 Volt Battery, UV map, iBook integration

Christopher Tyler Mar, 10th 2012 0 Comments
3D Training Tracks, Uncategorized
This project walks through various aspects of a battery pack creation, texturing and then preparing for use with an iBook.
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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Quick pearls

Rodrigo Duarte Mar, 9th 2012 0 Comments
CX Beginner
In this quick tutorial we will learn how to create a pearl shader for Strata Design 3D CX. We will combine an image texture with a corrosion shader.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Controlling the position of the pivot with a custom guide

Christopher Tyler Mar, 9th 2012 0 Comments
CX Beginner, CX Intermediate, CX Version 7 Specific, Design 3D CX
This quick tip/tutorial shows how to adjust the position of the pivot when an object is in a non-standard orientation (not matching world coordinates) by using a custom guide.
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