COMPACT DIGITAL CAMERA: Preparing the camera for rendering, II

This tutorial shows how to correctly set up several pieces of the camera lens assembly in order to render anisotropic reflections. It demonstrates a possible (and common) problem and several techniques for solving it. The use of cylindrical mapping and a unique use of the lathe tool are explored for generating UV's (using BurnUV).
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COMPACT CAMERA: Preparing the camera for rendering, I

This tutorial shows how to adjust and refine a model in preparation for rendering. This includes the use of hard edges, proper placement of bounding edge (control edges), and manually adjusting the resolution of a sub-section of the mesh using the Subdivide command.
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