Using incidence angle to control the stencil channel

This texturing tutorial shows how to use the stencil channel to change the appearance of a surface as the curvature changes (using an interpolator like Fresnel or Cosine). This has important implications for materials like metals.
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When it's ok to use triangles in a subdivision surface mesh

This modeling tutorial shows when it's ok to use triangles in a subdivision surface mesh. Quads are the preferred polygon type when creating a mesh that is intended to be subdivided. But there are times when triangles work well and may in fact be preferred.
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Scaling from the side of an object numerically

This quick object manipulation tutorial shows how to numerically scale an object while keeping one side stationary. Objects are normally scaled numerically from the center of the object, not from the object pivot (or origin). This shows how to scale so one side remains stationary using the Snap Tool. This also shows how to use the Keyboard shortcuts dialog to assign a key to the Snap Tool.
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