Custom guide tip

This quick tip shows you how to manually configure a guide to a specific X, Y, or Z axis but also have a custom location. This is useful when no existing geometry aligns itself to a standard axis but a standard axis guide is needed with a specific location for scaling or rotation.
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Rounded cubes and a lesson on normals

This tutorial shows how to create an elongated cube that maintains its rounded edge without distortion. It discusses the use of normals as part of this process, specifically how to use normals generated from bezier objects.
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Double walled geometry and bitmap projection

This tutorial shows how to create a label applied onto a cylindrical type object which has thickness. It helps to show how to prevent the label from being projected onto the inside of the object using UV mapping. Part of the exercise shows how to set up the label material so the bitmap applies predictably and with a specific size. This also helps to show how Design3D handles the creation of UVs for newly created polygons.
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