7.5, UV Mapping a Cylindrical Object

This 7.5 UV mapping tutorial walks through the process of UV mapping a cylindrical object with rounded top and bottom corners. It shows how to use either the Conform mechanism, or an initial projection mechanism (cylindrical projection mapping) to generate UV coordinates that are then run through the Conform system. It specifically address the issue of seams and how they are or are not used.
View Tutorial

UV unwrapping the rim of a tin can, Method 2

This UV mapping tutorial demonstrates how to use the new Conform function after having manually generating initial UVs from a cylindrically mapped texture. This is the second tutorial showing how to UV map the rim of this tin can.
View Tutorial