Modeling My House I: About the Project

Welcome to my house. This is the first tutorial of the My House Project,  a series of tutorials that will deal with the modeling, texturing, lighting and rendering the house in which I currently reside, from a reference photograph. This is the first in a series of tutorials that will deal with the modeling, texturing, lighting and rendering the house in which I currently reside, from a reference photograph. This project will use most of the basic to intermediate level tools of Strata 3D and should be of interest for novice to intermediate users.
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Creating and Editing Custom HDRI Images for use in Design3D

This tutorial shows how to edit 32 bit per channel HDRI bitmaps in Photoshop. It discusses the difference between 8, 16, and 32bit per channel color and how to work with Photoshop's HDRI color palette. It also discusses how to use this data inside of Design3D.
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Texturing a gum pack, Part I.

This texturing and rendering tutorial walks through the process of texturing a gum pack. It emphasizes the use of a tin type metal foil using normal maps to provide texture. Part of this tutorial also shows how to adjust the Lightdome for use in the rendering process.
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Understanding the difference between Brightness and Intensity in the Lightdome

This rendering tutorial discusses the difference between the Intensity and Brightness function in the Lightdome and how to use them in concert with each other. It also discusses how to use the Soften function for a unique way of viewing HDRI images.
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