Modeling a paper clip, long version

This tutorial shows how to model a paper clip in order to help demonstrate various modeling approaches and tool usages. There are often multiple ways to model something and this tutorial gives one approach which helps to demonstrate good modeling practices. It is generally geared to people new to modeling in 3D.
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Working with the Rotate Connected function in the polygon modeler

This tutorial shows how to use the Rotate Connected function within the polygon modeler in order to facilitate accurate positioning of objects. It also shows how to prepare a polygon for sweeping along a path with an accurate starting orientation via the Rotate Connected function.
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Anti-Aliasing changes in 8.1

The 8.1 update to Design 3D includes changes to the anti-aliasing system. This tutorial walks through these changes which specifically deal with how pixels are detected for anti-aliasing. Several examples are given which demonstrate how these changes manifest in renderings, and how to control the threshold mechanism (Block/Volume Subdivision Limit) which determines pixels for inclusion in the oversampling process. Changes to the Adaptive Surface Sampling threshold mechanism is also discussed.
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UV mapping a seat cushion, Part 1

This tutorial looks at UV mapping a sofa seat cushion object. Part 1 specifically looks at a simplified object in order to demonstrate UV unwrapping a simple or a more complex, but comparable, shape and why one might be more beneficial than the other.
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Dreidel toy: Texturing, part 1

This tutorial walks through the process of setting up the base wood texture for the toy. It shows how to create a rough, somewhat glossy appearance using the fresnel interpolator, the Smoothness and Index of Refractions channels to control the appearance.
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Creating an architectural floor plan from Adobe Illustrator art

This tutorial shows how to create a 3D model of a floor plan based on artwork set up in Adobe Illustrator. It shows how to prepare the art in Illustrator, import the art, extrude it and then create windows and doorways.
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