Bottle Label Component 3: creating the actual label

This tutorial shows how to create a bottle label with a front facing and back facing label which can be seen through glass. This tutorial shows how to correctly set up a UV map to accomplish this.
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Bottle Label Component 2: cylindrical UV creation and bitmap application

This tutorial shows how to create undistorted UVs for a cylindrical type object. This tutorial lays some groundwork for applying a double sided label to a cylindrical glass type object.
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Using Ngons and direct polygon meshes for rendering

This modeling tutorial shows how to model the faceplate of an electronic device without using subdivision surfaces. Instead direct polygon modeling, starting with Illustrator bezier curve data, is used to create high resolution polygon meshes. It focuses on using complex ngons.
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