Car Key, Part 2: Metal Component UV Mapping

This tutorial shows how to approach the UV mapping of the metal key component. It specifically shows how to UV map it using planar projection mapping as a starting point, and paying attention to surface normal direction to ensure predictable unwrapping.
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How to vary reflection smoothness according to incidence angle

In this material and rendering tutorial the ability to vary the degree of surface roughness according to view angle is explored. This is a powerful technique that simulates real world material properties which can be useful for architectural and product/package design.
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Revising a magazine holder geometry

This beginner modeling tutorial shows several approaches to modeling a relatively simple piece of geometry. It shows how to revise some existing geometry using the polygon modeling tools, but also how to start the document/magazine holder from scratch using a couple of different bezier curve objects, then convert the bezier based geometry into a polygon mesh for final set up.
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