UV mapping a simple product package, part 2

This is a follow up tutorial to the tutorial dealing with UV mapping a typical food package design type object. It specifically deals with reverse determining the physical size of the label based on the 3D object's size and the UV bitmap. This is a useful technique if you've designed an object in 3D space and want to produce a physically accurate label based on the UV data which is abstract in size.
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UV mapping a simple product package, part 1

This UV mapping and texturing tutorial shows how to use the new version 7.5 Conform function to unwrap a common packaging type object, then use Adobe Illustrator to create artwork that adheres to the shape of the unwrapped UVs.
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Model a simple triangular object with a hole: Method 4, part 2 (CX)

This is the second part of the fourth approach to modeling a simple triangular object with a circular hole. This is a somewhat more advanced approach and walks through the process of modeling the subdivision surface object with rounded corners.
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Model a simple triangular object with a hole: Method 4, part 1 (CX)

This fourth tutorial dealing with a simple triangular object with a circular hole recreates the object, but this time using subdivision surfaces. It shows how to recreate this object using a different method as a way of showing the polygon modeler's flexibility. This is a somewhat more advanced approach.
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Model a simple triangular object with a hole, for beginners: Method 3 (CX)

This third tutorial models a simple triangular object with a circular hole, but this time using subdivision surfaces. It shows how to properly configure the 'control cage' to produce the subdivision object. It also shows how to maintain hard corners by using the Toggle Hardness function.
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Model a simple triangular object with a hole, for beginners: Method 2 (CX)

This second tutorial dealing with a simple triangular object with a circular hole recreates the object, but using a somewhat different approach. It's geared towards those new to Design 3D who want to learn polygon manipulation.
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