Understanding the difference between Brightness and Intensity in the Lightdome

This rendering tutorial discusses the difference between the Intensity and Brightness function in the Lightdome and how to use them in concert with each other. It also discusses how to use the Soften function for a unique way of viewing HDRI images.
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PROJECT COMPONENT: Texturing the handle of an old film camera.

This materials tutorial shows how to generate a rough, dark grey plastic as part of the materials for an old film camera. It specifically shows how to setup the material using the fresnel interpolator, then how to customize the fresnel values to constrain the fresnel effect based on surface roughness.
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