Texturing a gum pack, Part I.

This texturing and rendering tutorial walks through the process of texturing a gum pack. It emphasizes the use of a tin type metal foil using normal maps to provide texture. Part of this tutorial also shows how to adjust the Lightdome for use in the rendering process.
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Una Introducción al Vidrio – Español

El vidrio es un material interesante que nos dará horas de entretención (y posiblemente frustración) al crearlo en 3D. Aprender a crear texturas de vidrio atractivas en Strata 3D nos ayuda a entender el sistema de texturado del programa, y nos ayuda a evitar la frustración. En este breve tutorial explicaremos las bases de la creación de texturas de vidrio.
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Understanding the difference between Brightness and Intensity in the Lightdome

This rendering tutorial discusses the difference between the Intensity and Brightness function in the Lightdome and how to use them in concert with each other. It also discusses how to use the Soften function for a unique way of viewing HDRI images.
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