Fine tune the rendering of a pill bottle

This tutorial is a follow-up to the Inverse Falloff Law lighting tutorial. It shows how to make a few adjustments to the pill container scene in order to fine-tune and improve the rendering. This includes using the inverse square falloff law to adjust the darkness of the background, adjusting the diffuse channel of several materials, and also applying a reflective shader to a localized region of the ground object.
View Tutorial

Using the Inverse Square light falloff law

This tutorial shows how to use two lighting panels to light the scene, and using the inverse square light falloff law to control light and dark regions of this studio-photography like setting. It explains how to use their placement to control how light is cast into the scene.
View Tutorial

Creating a power cord

This modeling tutorial deals with creating a path extrude object that is similar to a typical power cord. It shows a technique of deriving a path that has imperfections which look like a semi-rigid cord with irregularities. The technique uses a path extrude object, the decimation tool and a bit of polygon editing.
View Tutorial

Modeling a paper clip, shorter version

This is the shorter version of a tutorial which shows how to model a paper clip in order to help demonstrate various modeling approaches and tool usages. There are often multiple ways to model something and this tutorial gives one approach which helps to demonstrate good modeling practices. It is generally geared to people new to modeling in 3D.
View Tutorial