UV Fundamentals 3 (CX 7.0, 7.5, 8.0)

This tutorial discusses fundamental concepts in UV mapping for beginners. It specifically shows how to generate projected UVs using the BurnUV function's Box option. It then walks through the process of basic UV editing to stitch together various UV islands.
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Projection Textures and the Local Z Axis (SE/CX)

This texturing tutorial for beginners shows how projected materials (cubic, cylindrical, spherical, planar, decal) are oriented to an object. This can help to understand why a material is behaving in a certain way, especially for cubic mapped materials. It was recorded with CX but can also be done with SE7.
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