Nut Bar Project, Part 1: UV Mapping the bar package geometry

This tutorial shows how to UV map the nut-fruit bar label geometry. It shows how to use UV seams to properly unwrap the geometry, and also how to set the final UV template to the correct physical size in order to set up final label artwork.
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Adding a rounded endcap to a circular object

This tutorial shows how to add a rounded endcap form to a partial lathe object. It’s a polygon modeling tutorial which discusses issues to watch for when importing Adobe Illustrator artwork to be used with the bezier tools (like the Lathe tool), and how to correct some of these issues with the polygon editor.
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Replace Selected vs Exchange Selected

This tutorial discusses the difference between Replace and Exchange Selected. It then goes on to show how these functions can be used, in an architectural setting, where instance elements need to precisely and accurately repeat across an angle. Other functions used in this tutorial which are used as part of the workflow include Scale, Flip Perpendicular to Grid, Lock Position and ReCenter Origin, and 2-click Custom Active Grid creation. There is some really cool functionality demonstrated in this tutorial so make sure and watch all the way through.
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Identify and control various render quality parameters

This tutorial shows how to identify and control the visual quality of parts of a rendering. It shows how to control reflection quality through the use of reflection samples and an adaptive sampling mechanism; how to control diffuse illumination quality; and how to control overall image quality through the use of several anti-aliasing controls.
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