More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Modeling a wooden chair
Sign in or purchase a Strata University subscription to access the full tutorial.
Comments
Leave a Reply
You must be logged in to post a comment.
Wow, Chris. Modeling techniques. Spot on. Thanks. And, just a thought for future videos: consider not rehearsing. Watching a professional rectify any mistakes during the steps of a project and the audience can realize when and why a certain set of tasks went amiss and didn’t accomplish what they intended. Just a thought.
Thanks Chris, this is bang on what I am looking for! Really big help! A future series of tutorials like this would be awesome! Thanks a million, I have immediately got stuck in and am working strong on my little project now!
I actually goofed a couple times while recording but recovered enough that I turned these goofs into ‘happy accidents’. So essentially you did see me fix some things 🙂
Great video,
Regarding the grid templates, I am wondering where the source images would come from in a workflow example. A traced photo would make sense, but you would have to have photos from all 3 sides that were straight on views. Just doing a sketch in illustrator would not make much sense because the dimensions would just be arbitrary. I can think of some great uses for this, but it would hinge on the png template images being all drawn to scale with one another wouldn’t it? Do they also need to be similarly oriented on the square they are drawn on as well? Just wondering how this would fit into a real world workflow.
On another note, when you converted that path extrude to a skin object and then was able to edit all the skins I was like, “damn, why didn’t I know that trick sooner?”
There are a lot of template images floating around the web, hand drawn, photos, etc., that are designed for use similar to what I’ve shown here. In terms of scale, you can set your grid template to be a specific size. For instance, if you have a Photoshop document that is 5″ x 5″, you can bring that into Design3D as a grid template at exactly that size. So tracing would be to whatever absolute size you need it to be.
For each grid orientation, yes, there are a couple of ‘rules’ to follow for setting up orientations that match. For instance, setting up the X grid, you would setup an image that is ‘right looking’ along the X.
Hi Chris, you wouldn’t happen to have any links to the templates? I am finding it rather challenging to locate. May just be using the wrong keywords in Google though.
The templates are located in the start file.