More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Model a simple triangular object with a hole, for beginners: Method 1 (CX)
This somewhat extensive modeling tutorial for beginners walks through the process of creating a simple triangle object with a circular hole through it. Even though the end result is a simple object, the tutorial covers many fundamental concepts such as active grids, constraint use (active grids, guides), basic polygon modeling, the use of normals and the difference between object and element editing.
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Very educational, lots of good stuff here.
At 2:30 in Part 2, why do you split the polygons into two ?
would like to see how a cone shape is subtracted from a cube, i.e., more complex shapes subtracted or intersected with one another.