More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
A shampoo product bottle illustration, Part 2
Part 2 of the shampoo bottle project models the cap. It shows how to model in a way that uses polygon and edge loops to get predictable subdivision. Part 1 modeling the body Part 2, modeling the cap Part 3, modeling the body with an alternate approach using the Hull tool Part 4, modeling the cap flip top and adding a bones/IK to it. Part 5, arranging the scene by using shapes and instances, addition of camera. Part 6, UV mapping the bottle body in order to apply labeling art. Part 7, A discussion about setting up metals in preparation
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