More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Learning about global illumination (CX/SE)
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Chris,
I’m NOT trying to be sarcastic; BUT,…
WHAT am I missing here?
WHERE is this quad-like reflection/refraction with ‘chocolate icing’ on top… being caught from in this scene?
My brain tells me I’m seeing something weird.
I’m EXPECTING to see something akin to a SOLID block of ice.
agreed where is dark chocolate coming from- this is essentially clear glass with an orange tint.
Refraction/transparency/reflections produce a more complex visual than simply a clear appearance. The environment (simple as it is) along with the internal reflection/refraction produce the cube’s appearance. You can easily set the material’s color to white and then examine the top. Move the camera to different positions and re-examine from various angles to see the complexity of these phenomena.