More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
HDR Light Studio, a simple tutorial 1
This tutorial demonstrates how to use HDR Light Studio to augment lighting coming from HDRI lighting. It specifically shows how to place a light source so it reflects at a specific location on a model to provide visual highlighting. START file
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Is there any way to separate the lights in the list so some are illumination and others are reflection or Rim?
Not really because this is a single pool of illumination (reflections and lighting are really one and the same thing). You could conceivably burn a separate set of lights to use only in the background reflection channel, but I don’t know that that would produce consistent lighting.
I appreciate the reply. Love the tutorials.