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by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Fundamentals: Using a Camera
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CHRIS TYLER:
CHRIS TYLER:
This fundamentals tutorial describes how to use a 3D camera in Design3D. Note: Design 3D CX interface is shown but the operations are the same for SE.
Lights Out
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05:00
I’m really not clear on how you turned the sphere into a camera target after the cmd+7 (make construction). Some instructions seem to be missing: when I select the camera I do not get an option to “make target” in the shown Object Property pull down menu. The only option I still have is “none”.
Really enjoyed this tutorial.
It was easily expained and will deffintely be trying it out. Good one.
oh..any tutorials on rendering out wire frames?
I don’t think I have a tutorial specifically dealing with rendering wireframes but I could easily record one later today.