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by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Fundamentals: Shapes, Instances, and Groups
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CHRIS TYLER:
CHRIS TYLER:
This fundamentals video helps to explain the difference between groups, shapes and instances. These are important mechanisms for structuring the content of a 3D scene. Note: Design 3D CX interface is shown but the operations are the same for SE.
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