More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
FUNDAMENTALS: 3D Basics for New Users
This is a series of introductory lectures and tutorials for those new to 3D. These videos cover Design3D versions 7.0, 7.5 and 8.0. They walk through simple tasks to provide basic working knowledge of Design 3D. Topics include the nature of X, Y, and Z axes, view manipulation, palettes, the nature of polygons, active grids, constraints, normals, the origin, working with cameras and lights and more.
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GETTING YOUR FEET WET (free) (CX/SE)
This tutorial shows how to draw a bezier curve and also how to create a lathe object. This is a very basic tutorial intended for people new to Design 3D.
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Use the Resource Palette.
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Video
This tutorial shows basic Resource palette usage. It also shows how to use the Scale tool to change the size of an object inserted from the Resource palette. This is a very basic tutorial intended for people new to Design 3D. HERE IS THE START FILE
Numerically position an object.
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This introductory tutorial shows how to use the Object Properties palette to numerically position an object. START FILE
Model a paper airplane
CX version | SE version
CX version | SE version
This introductory tutorial shows how to model a simple paper airplane object using the polygon modeling tools.
This introductory tutorial shows how to perform some basic renderings of two simple scenes. It also shows how to insert a spot light and apply materials.
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VIDEO 1 START FILE. VIDEO 2 START FILE
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SIMPLE BASICS (free) (CX/SE)
Setting Preferences. Video
This fundamentals tutorial discusses basic preference settings.
This fundamentals tutorial discusses basic view manipulation, including panning, rotating and zooming. HERE IS THE START FILE
This fundamentals tutorial discusses the various palettes in Design3D in order to help new users familiarize themselves with the application. HERE IS THE START FILE
This fundamentals video discusses the basics of X, Y, and Z coordinates.
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HERE IS THE START FILE
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OBJECT LEVEL EDITING (CX/SE)
This fundamentals tutorial simply shows how to move 3D objects.
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This fundamentals tutorial simply shows how to rotate objects.
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This fundamentals tutorial simply shows how to scale objects.
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HERE IS THE START FILE
This fundamentals video helps to explain the nature of grids in Design3D. Active grids are a fundamental feature of Design3D. They help translate 2D mouse movements into 3-dimensional space. This allows you to move, rotate and scale items in a precise way. Watch these videos to understand this important functionality.
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This fundamentals video helps to explain what guides (constraints) are and how they help to precisely control movement, rotation and scale in 3D.
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OBJECT TYPES (CX/SE)
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BASIC POLYGON EDITING(CX/SE)
Converting to Polygon Mesh format.
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Video
This fundamentals video helps to explain the difference between an object and an element.
Objects vs Elements
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This fundamentals video discusses the difference between editing objects in object mode vs. element mode. HERE IS THE START FILE
Rotating Elements
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Video
This fundamentals exercise shows how to simply rotate geometry at the element level. HERE IS THE START FILE
Scaling Elements
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This fundamentals exercise shows how to simply scale geometry at the element level. HERE IS THE START FILE
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OBJECT CHARACTERISTICS (CX/SE)
Object vs Element.
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Video
This fundamentals video helps to explain the difference between an object and an element.
The Origin (Pivot).
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This fundamentals tutorial discusses the concept of the origin, sometimes referred to as the pivot, and how it relates to object transformation.
Scale versus Size.
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This fundamentals tutorial discusses the concept of size and scale.
Materials.
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This fundamentals tutorial discusses materials, how they are applied, and other basic concepts related to materials.
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SEEING YOUR SCENE (CX/SE)
Working With a Camera.
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Video
This fundamentals tutorial describes how to use a 3D camera in Design3D.
Working With Lights.
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This fundamentals tutorial simply shows how to use spot lights.
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UV MAPPING BASICS (CX 7 / 7.5)
This tutorial discusses fundamental concepts in UV mapping for beginners. While this was recorded in version 7.0, it directly applies to versions 7.5 and 8.0. START FILE
This tutorial discusses fundamental concepts in UV mapping for beginners. It specifically walks through the generation of UVs from a projected texture, and then shows how to manipulate the UVs in order to get a texture to correctly adhere to the object. While this was recorded in version 7.0, it directly applies to version 7.5 and 8.0.
This tutorial discusses fundamental concepts in UV mapping for beginners. It specifically shows how to generate projected UVs using the BurnUV function’s Box option. It then walks through the process of basic UV editing to stitch together various UV islands. This was recorded in version 7.0, but it also works inside version 7.5 and 8.0. HERE IS THE START FILE
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SELECTED PROJECT TYPE TRAINING
GEARED TO NEW USERS
GEARED TO NEW USERS
General Use
A simple project to walk through common project operations. (CX/SE)
Modeling and rendering a magnifying glass. (CX/SE)
Modeling and rendering a magnifying glass. (CX/SE)
Modeling
Some polygon editing basics for beginners.
Part 1 (CX7)Model a simple triangular object with hole.
Project page (CX7)
Part 1 (CX7)Model a simple triangular object with hole.
Project page (CX7)
Working with Normals.
Learn how to model using ‘normals’.
(CX/SE)
A simple coffee mug,
Create a simple coffee mug.
(CX7 only)
A simple gear, A basic polygon modeling exercise.
(CX7 version)
(SE version)
An antique phone, Model part of a simple antique phone. (CX7 only)
Project: Whisk, Learn how to model a kitchen whisk utensil.
(SE/CX7)
Project: Alarm clock, Part I, Part II, Part III (CX7 only)
Project: Retro wall clock, modeling for beginners. (CX7 only)
Texturing
Desk Calendar, White paper material,
Apply numbers to an object. (CX only)Specular reflections, A tutorial discussing the nature of specularity. (CX/SE)
Apply numbers to an object. (CX only)Specular reflections, A tutorial discussing the nature of specularity. (CX/SE)
Projected textures and the local Z axis , Applying projected textures. (CX/SE)
Rendering
Lights Out
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Fabulous tutorials. Thanks!
Merci beaucoup du partage !