More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Fixing boolean derived geometry, part 1.
In this tutorial, we take a look at geometry created by a boolean operation which wouldn’t UV map well. We look at how to recreate this geometry so it can be UV mapped properly. Part 1 is here Part 2 is here Part 3 is here
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