Creating better glass using reflection recursions and Surface Shading Threshold

This rendering and material tutorial shows how to get more detailed glass by working with two render parameters: Reflection Bounces and Surface Shading Threshold. It discusses the concept of incidence 0 and incidence 90 and how that relates to this threshold function, in turn affecting glass type materials.

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Comments

  1. tbabcock123

    hi chris,

    quick question, i opened the tutorial file and rendered out an image from the camera view and the image that results is blown-out. i get nothing like the image in the first part of the tutorial. obviously i have some setting wrong (but what? – i didn’t change anything when i opened the file).

    -tom