More Tutorials
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Creating better glass using reflection recursions and Surface Shading Threshold
This rendering and material tutorial shows how to get more detailed glass by working with two render parameters: Reflection Bounces and Surface Shading Threshold. It discusses the concept of incidence 0 and incidence 90 and how that relates to this threshold function, in turn affecting glass type materials.
Hi
Part 2 video wont play as there is a loading issue
Thanks
hi chris,
quick question, i opened the tutorial file and rendered out an image from the camera view and the image that results is blown-out. i get nothing like the image in the first part of the tutorial. obviously i have some setting wrong (but what? – i didn’t change anything when i opened the file).
-tom
oh i think i know the problem. the global light wasn’t set to ‘construction’.